Campaign
Phoenix II —FAQ (IOS)
BOOKMARK
FAQ (IOS) by light_rock_zz
Version: 5.0 | Updated: 06/09/2025
FAQ of the Month Winner: January 2020 | Highest Rated Guide
Campaign
A guide through the campaign missions ![]() | |
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Prologue | List of all Campaign Missions |
- Every wave you cleared in the campaign for the first time will reward you with ¢5.
- Waves cleared in the Prologue do not reward credits.
- Revives
cannot be used in campaign missions.
- You are free to use any ship/apex for the mission, unless the mission has pre-selected a specific ship/apex
.
- If you started playing Phoenix 2 after v7.0, you must play until you unlock Campaign Mission #8 before you can start playing your daily missions
.
- If for some reason, you bought Phoenix 2 VIP
from the get-go, you won't have access to VIP Missions until you unlocked Campaign Mission #8, thus promoting you to Cadet
.
- If for some reason, you bought Phoenix 2 VIP
- If you started playing Phoenix 2 before v7.0, you should at least attempt Campaign Mission #1 to avoid the pre-mission transmissions from triggering over and over again every time you login.
- You will be placed in a random leaderboard for each campaign mission.
- This leaderboard does not refresh, so you will stay with the same players for all of time.
- Rank does not determine which leaderboard you will be placed on.
- Generally, new players are placed separately from veteran players.
- You can replay any campaign mission at any point of time.
- Unlike daily
or community
missions, campaign missions are fixed. They never change or refresh.
- If you clear the campaign mission within a fixed time (different from campaign mission to campaign mission), you can earn a Par Time Beaten
badge.
- You can tell if you have earned the Par Time Beaten
badge for a particular campaign mission by seeing the
or
icon at the top right corner of the campaign mission icon.
- You can tell if you have earned the Par Time Beaten
- If you clear the same campaign mission even faster and beat the developer's fastest time, you earn another badge called Firi Games Time Beaten
for the same mission.
- You can tell if you have earned the Firi Games Time Beaten
badge for a particular campaign mission by seeing the
icon at the top right corner of the campaign mission icon.
- You can tell if you have earned the Firi Games Time Beaten
- The number of Par Time Beaten
and Firi Games Time Beaten
badges earned in campaign show up on your profile on all leaderboards.
- You can infer the number of Par Time Beaten
and Firi Games Time Beaten
badges obtained by the number of
and
icons shown respectively in the mission selection screen.
- You can infer the number of Par Time Beaten
- The total credit earnings from the Campaign add up to ¢7.600.
- This does not consider the Warp Gate
instant activations and the final reward which may not appear if you already have it.
- This does not consider the Warp Gate
The exact wave layouts of the campaign missions are also detailed in the sub-sections that follow. Here's how to interpret them:
- The ellipse around the dot represent the general area the Invader tends to keep to when moving around randomly.
- They can go beyond the perimeter defined by these ellipses. But if they do, they usually try to make their way back into the perimeter quickly.
- Each Act increases in size. Thus, the blue borders, which define the playable area, increase in size numerically.
- The ellipses also scale proportionately according to the Act.
- The dots represent the exact location of the Invader when it is considered to have fully arrived, which is when you can damage it and when they start their random movement.
- The ellipses and dots are color coded according to the Invader-class. Although also written on the diagrams, they may be hard to see especially in dense waves, so here are the color codes for convenient reference:
- Sparrows = Red
- Ravens = Blue
- Herons = Green
- Eagles = Orange
- Vultures = Purple
- Condors = Black
- Rocs = Cyan
If you wish to read the campaign story and transmissions in your own language, read Appendix E2.
Prologue
The Invaders emerged from the void, determined to erase all civilizations of the galaxy.
The survivors band together and send their best pilots to avoid imminent doom...
The Prologue takes place on Arcology CQ-6.
NPC Giving Transmission | Condition | Transmission |
---|---|---|
Apex Pilot | Prologue Introduction Transmission #1 | Shazbot! My ship broke down! Don't touch anything while I make repairs. |
If you move after Transmission #1 | ... wait ... what's that ... | |
Transmission #2 | Incoming Invaders! I'm still repairing, you’ll have to fly! The ship follows your touch. | |
Complete the movement tutorial | Good job. I fixed the main weapon. Blast those Invaders! | |
If you spam tap (5 times in rapid succession) Note: This transmission can be repeated throughout the Prologue if you keep doing this | No need for tapping. Just keep your finger on the screen to fire the weapons. | |
If you die on the Prologue Note: Dying in the Prologue will automatically revive you on the same wave you died on, unlike normal Phoenix Revives. | Don't worry about the wings. Only a direct hit on our blue core will destroy the ship. | |
Clear Act 1 of Prologue | Nice shooting! The Missile launchers are ready any moment. Keep it up! | |
Reach the Final Wave of the Prologue Note: This transmission is repeated every time you die in this wave. | Yikes! A Condor-class with Doomsday Lasers. Keep us out of the red area when it's charging. | |
Complete the Prologue | We made it! Great flying, you should be a pilot too! Let's get out of here. | |
Operator Mian | Post Prologue | Hi there, glad you joined us! I'm the Operator and will show you around. Let's start with your own ship! |
We managed to get you a [Ship]! It's my favorite. Instructor Crubbs will guide you on your first missions. | ||
Instructor Crubbs![]() | Post Prologue | Rookie, I am your new Instructor. When I say shoot, you shoot. Got it? |
Trivia 1: The expression "Shazbot" is a curse word from an old '80s comedy show called Mork and Mindy. This word is an Orkan expression of surprise, excitement, dismay, or bewilderment which Mork frequently used. In the days of heavy TV censorship, this was a means of sneaking the word "sh*t" past the censors. This word wound up becoming a popular catchphrase. This word is used in the game Starsiege: Tribes. Both the devs of this game used to play a lot of both Starsiege: Tribes 1 & 2. This is especially Tribes 2, where both devs played on pretty high level competitively. One of the devs was even in the #1 team in Europe. (Although there were also players in the US server, it was not possible for the European and the US players to play together.)
Trivia 2: The Prologue features Invaders carrying special turrets that are not seen elsewhere. These include the pellet launchers on all Herons, Vulture and Condor in the Prologue which are special directional fan left/right types. The Eagle also features a special pellet spinner that uses ring walls, which is based off the current T2 pellet spinners (spiral) in daily missions (except the time for one full spiral is zero). Finally, the Vulture features 2 special arc spiral circle barriers pellet spinners, also based off the same current T2 pellet spinners (spiral) in daily missions.
Trivia 3: According to the devs, the dialogue of Operator Mian is meant to be more enthusiastic and bubbly, which is likely a defining characteristic of Operator Mian.
List of All Campaign Missions
Tipbit!
Click on the corresponding Campaign Mission to navigate straight to that mission.A link at the end of the video walkthrough of any campaign mission called Back to All Campaign Missions brings you back to this section.
Mission Venues | Campaign Missions |
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Trivia 4: The Firi Games Time for the campaign mission #1 and #2 were set using base Shogun. In addition, the Firi Games Time set were only done on the morning of the day the Campaign update (v7.0) was released, which was a huge rush. The devs only ran through the missions only once or twice to set the Firi Games Time.
Trivia 5: Here were how the NPCs look like between v5.1 and v6.3.11:
Instructor Crubbs | Operator Mian | Captain Merrick | Commander Khier | Marshal Liss |
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![]() | ![]() | ![]() | ![]() | ![]() |
Trivia 6: Here were the NPC designs before many were drastically changed. Credit to Rogier van de Beek for posting these on his website (https://beek-art.artstation.com/projects/oOLeeW). According to the dev, the Commander Khier used between v5.1 and v6.3.11 is an older version by Romano Molenaar instead of the one shown here. From top to bottom, Operator Mian, Instructor Crubbs, Captain Merrick, Commander Khier, Marshal Liss.