Ships
Phoenix II —FAQ (IOS)
BOOKMARK
FAQ (IOS) by light_rock_zz
Version: 4.4 | Updated: 11/13/2024
FAQ of the Month Winner: January 2020 | Highest Rated Guide
Ships
List of All Ships & Overview Strategies | ||||||
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Ship Main Weapon |
All Ships (Sorted by Aura & Zen)
The table summarizes all possible combinations of Auras and Zens , as well as the ships that have the corresponding Aura-Zen combination.
- Ships of the same column have the same Aura .
- Ships of the same row have the same Zen .
Bullet EMP | Stun EMP | Barrier | Laser Storm | Missile Swarm | Point Defence | Chrono Field | Vorpal Lance | Phalanx | Ion Cannon | Goliath Missile | Total Ships with Zen | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Kappa Drive | Shinova | Mist Star Oran | Heechi | Elyon Ogon | Von Braun | Tar'Cah Vuxine Zephyr | - | Gladius | Marauder | Polaris | 13 | |
Mega Laser | Tempest | Cinnri Photurius | Razor VI | Havoc Fujin | Ex04239 | Arietis Proteus | Hime | 502-Q8 Lorilou | X-81 | 16 | ||
Mega Bomb | Veil Juggernaut | Krillou | Jn'Dur Kada Veni Qhelqod | Buhloo | Wrackr | Baqlor | Wraith | Valkyrie | Dragonfly | Mistral | 15 | |
Teleport | Aurora | Czar | Tillat'Or Sakura | Xaniea | Trireme Prime X | Trinity | Vani-Vith Icarus | Hunter | Barret | Claymore | 15 | |
Reflex EMP | Lyova | Predator | Scuuxun | Uhb | AB8/Klyn | Yigothu | Boxer | Sonah | Starless | 13 (+1) | ||
Personal Shield | Jericho Phoenix | NC-150 Torrent | Gorthaur | Essin Lokie | Geist Atlas | Yoth-Hola Widget | Njörun | Antioch | Zhetass | NC-271 | Centurion | 16 |
Focus Lance | Disaris | Stinger | Reaper | Warden | Xavis | Banshee | 6 | |||||
Clover ATS | Pandora | Naya | Esperon | 3 | ||||||||
Total Ships with Aura | 9 (+1) | 10 | 10 | 10 | 9 (+1) | 12 | 5 | 11 | 7 | 7 | 6 |
Special ships
Please note that a Chrono Field + Kappa Drive ship will NOT happen, as confirmed by the devs.
All Ships (Main Weapon Affinity)
There are currently 33 ships with a High Impact main weapon, 34 ships with a Shield Breaker main weapon and 33 ships with an Armor Piercing main weapon.
All ships in this guide are color coded according to the main weapon affinity, like shown below.
All Ships (Alphabetical Ordering)
Collectively, the ships cover every letter of the English alphabet (and managed to cover numbers too).
# | A | B | C | D | E | F | G | H |
---|---|---|---|---|---|---|---|---|
I | J | K | L | M | N | O | P | Q |
R | S | T | U | V | W | X | Y | Z |
Trivia 1: Here's the list of ships that have already made it into the game in the pre-alpha version of Phoenix 2, which was showcased at GDC. Interestingly, note how the OG ship, Phoenix, does not actually seem to be included in this pre-alpha list. Instead, it is replaced by an unknown ship that was scrapped early in development.
Trivia 2: Here are some very early ship designs by Rogier van de Beek. You will recognize some of them while others, not really so.
Ship Rarities
Ship rarities only determine the Warp Gate drop rate for that ship.
- New Common ships (which always cost ¢500 when buying them in Get Ships ) appear more often than new Rare ships (which always cost ¢1.500 when buying them in Get Ships)
- New Rare ships appear more often than Super Rare ships (which always cost ¢3.000 when buying them in Get Ships ).
There are currently 28 Common ships, 43 Rare ships and 29 Super Rare ships.
Upgrade Costs
The upgrade costs for the main weapon , Aura and Zen are as shown below. Each number represents the cost to buy the upgrade to the corresponding level:
- Main Weapon
- ¢0 (Unlocked by Default)
- ¢100
- ¢250
- ¢500
- ¢750
- (Ultimate) ¢1.250
- Aura
- ¢0 (Unlocked by Default)
- ¢150
- ¢300
- ¢450
- ¢750
- (Ultimate) ¢1.500
- Zen
- ¢100
- ¢200
- ¢300
- ¢450
- ¢750
- (Ultimate) ¢1.500
From the upgrade costs above, the amount of credits required to fully upgrade (6-6-6) your ship at all possible upgrade levels can be determined, as shown below.
The fastest way to find out the cost to fully upgrade (6-6-6) your ship from this table is as follows (Let's take the example that your ship is at upgrade level 3-2-0):
- Look for the column that corresponds to your ship's main weapon upgrade level. In the example, this is column 3.
- Look for the major row section that corresponds to your ship's Aura upgrade level. In the example, this is major row section 2.
- Finally, look for the row that corresponds to your ship's Zen upgrade level in the major row section. In the example, this is row 0 in major row section 2.
- In the example, the cost to fully upgrade (6-6-6) a 3-2-0 ship is ¢8.800.
Cost to fully upgrade (6-6-6) ship | |||||||
---|---|---|---|---|---|---|---|
Aura | Zen | Main Weapon | |||||
1 | 2 | 3 | 4 | 5 | 6 | ||
1 | 0 | ¢9.300 | ¢9.200 | ¢8.950 | ¢8.450 | ¢7.700 | ¢6.450 |
1 | ¢9.200 | ¢9.100 | ¢8.850 | ¢8.350 | ¢7.600 | ¢6.350 | |
2 | ¢9.000 | ¢8.900 | ¢8.650 | ¢8.150 | ¢7.400 | ¢6.150 | |
3 | ¢8.700 | ¢8.600 | ¢8.350 | ¢7.850 | ¢7.100 | ¢5.850 | |
4 | ¢8.250 | ¢8.150 | ¢7.900 | ¢7.400 | ¢6.650 | ¢5.400 | |
5 | ¢7.500 | ¢7.400 | ¢7.150 | ¢6.650 | ¢5.900 | ¢4.650 | |
6 | ¢6.000 | ¢5.900 | ¢5.650 | ¢5.150 | ¢4.400 | ¢3.150 | |
2 | 0 | ¢9.150 | ¢9.050 | ¢8.800 | ¢8.300 | ¢7.550 | ¢6.300 |
1 | ¢9.050 | ¢8.950 | ¢8.700 | ¢8.200 | ¢7.450 | ¢6.200 | |
2 | ¢8.850 | ¢8.750 | ¢8.500 | ¢8.000 | ¢7.250 | ¢6.000 | |
3 | ¢8.550 | ¢8.450 | ¢8.200 | ¢7.700 | ¢6.950 | ¢5.700 | |
4 | ¢8.100 | ¢8.000 | ¢7.750 | ¢7.250 | ¢6.500 | ¢5.250 | |
5 | ¢7.350 | ¢7.250 | ¢7.000 | ¢6.500 | ¢5.750 | ¢4.500 | |
6 | ¢5.850 | ¢5.750 | ¢5.500 | ¢5.000 | ¢4.250 | ¢3.000 | |
3 | 0 | ¢8.850 | ¢8.750 | ¢8.500 | ¢8.000 | ¢7.250 | ¢6.000 |
1 | ¢8.750 | ¢8.650 | ¢8.400 | ¢7.900 | ¢7.150 | ¢5.900 | |
2 | ¢8.550 | ¢8.450 | ¢8.200 | ¢7.700 | ¢6.950 | ¢5.700 | |
3 | ¢8.250 | ¢8.150 | ¢7.900 | ¢7.400 | ¢6.650 | ¢5.400 | |
4 | ¢7.800 | ¢7.700 | ¢7.450 | ¢6.950 | ¢6.200 | ¢4.950 | |
5 | ¢7.050 | ¢6.950 | ¢6.700 | ¢6.200 | ¢5.450 | ¢4.200 | |
6 | ¢5.550 | ¢5.450 | ¢5.200 | ¢4.700 | ¢3.950 | ¢2.700 | |
4 | 0 | ¢8.400 | ¢8.300 | ¢8.050 | ¢7.550 | ¢6.800 | ¢5.550 |
1 | ¢8.300 | ¢8.200 | ¢7.950 | ¢7.450 | ¢6.700 | ¢5.450 | |
2 | ¢8.100 | ¢8.000 | ¢7.750 | ¢7.250 | ¢6.500 | ¢5.250 | |
3 | ¢7.800 | ¢7.700 | ¢7.450 | ¢6.950 | ¢6.200 | ¢4.950 | |
4 | ¢7.350 | ¢7.250 | ¢7.000 | ¢6.500 | ¢5.750 | ¢4.500 | |
5 | ¢6.600 | ¢6.500 | ¢6.250 | ¢5.750 | ¢5.000 | ¢3.750 | |
6 | ¢5.100 | ¢5.000 | ¢4.750 | ¢4.250 | ¢3.500 | ¢2.250 | |
5 | 0 | ¢7.650 | ¢7.550 | ¢7.300 | ¢6.800 | ¢6.050 | ¢4.800 |
1 | ¢7.550 | ¢7.450 | ¢7.200 | ¢6.700 | ¢5.950 | ¢4.700 | |
2 | ¢7.350 | ¢7.250 | ¢7.000 | ¢6.500 | ¢5.750 | ¢4.500 | |
3 | ¢7.050 | ¢6.950 | ¢6.700 | ¢6.200 | ¢5.450 | ¢4.200 | |
4 | ¢6.600 | ¢6.500 | ¢6.250 | ¢5.750 | ¢5.000 | ¢3.750 | |
5 | ¢5.850 | ¢5.750 | ¢5.500 | ¢5.000 | ¢4.250 | ¢3.000 | |
6 | ¢4.350 | ¢4.250 | ¢4.000 | ¢3.500 | ¢2.750 | ¢1.500 | |
6 | 0 | ¢6.150 | ¢6.050 | ¢5.800 | ¢5.300 | ¢4.550 | ¢3.300 |
1 | ¢6.050 | ¢5.950 | ¢5.700 | ¢5.200 | ¢4.450 | ¢3.200 | |
2 | ¢5.850 | ¢5.750 | ¢5.500 | ¢5.000 | ¢4.250 | ¢3.000 | |
3 | ¢5.550 | ¢5.450 | ¢5.200 | ¢4.700 | ¢3.950 | ¢2.700 | |
4 | ¢5.100 | ¢5.000 | ¢4.750 | ¢4.250 | ¢3.500 | ¢2.250 | |
5 | ¢4.350 | ¢4.250 | ¢4.000 | ¢3.500 | ¢2.750 | ¢1.500 | |
6 | ¢2.850 | ¢2.750 | ¢2.500 | ¢2.000 | ¢1.250 | ¢0 |
Trivia: At the end of the Prologue when you start a new profile and get your first ship, you would realize that the cost to buy the Level 1 upgrade of an Aura is ¢100. However, you do not need to do that because it will be unlocked by Instructor Crubbs at the end of Campaign Mission #1.
Aura & Zen Upgrade Priorities
This part of the section attempts to give a priority system as to how well upgraded Aura or Zen should be when you first get a ship with a certain Aura Zen combination.
- The lower the priority number, the higher the priority.
- The priority goes from P0 to P9.
- If the Aura has a higher priority number than the Zen, upgrade the Aura first. Or vice versa.
- Since you can only have one Aura and one Zen on a ship, several Auras are grouped together as one priority level, and several Zens are also grouped together.
- The most significant levels of each Aura and Zen are also indicated so you know where you might want to hold off upgrading for a while.
As you could see, it is of utmost important (Priority P0) to unlock the Zen (upgrade it to Level 1) as soon as you intend to upgrade the ship. It makes a whole load of difference to have a underpowered Zen than to not have it at all.
Priority Number | Aura(s) | Zen(s) |
---|---|---|
P0 | Unlock all Zens to Level 1 | |
P1 | Chrono Field (To Ultimate ) Vorpal Lance (To Level 2) | |
P2 | Teleport (To Ultimate ) | |
P3 | Laser Storm (To Ultimate ) Ion Cannon (To Ultimate ) Goliath Missile (To Ultimate ) | |
P4 | Reflex EMP (To Ultimate ) Nightfury (To Ultimate ) | |
P5 | Bullet EMP (To Ultimate ) Stun EMP (To Ultimate ) Point Defence (To Level 4) | |
P6 | Mega Laser (To Level 4) | |
P7 | Barrier (To Ultimate ) Missile Swarm (To Level 5) Vorpal Lance (To Ultimate ) Phalanx (To Ultimate ) Blade Storm (To Level 5) | |
P8 | Kappa Drive (To Ultimate ) Mega Bomb (To Ultimate ) Personal Shield (To Ultimate ) Focus Lance (To Level 4, or Ultimate if ship is Armor Piercing ) Clover ATS (To Level 4) Tracking Minigun (To Ultimate ) | |
P9 | Any non-ult Aura / Zen to Ultimate |
Main Weapon
- There are 3 affinities of main weapons, High Impact , Shield Breaker and Armor Piercing .
- Main weapon specifics are explained under the Invaders section.
- The behavior of the main weapon of each ship may change with upgrades, except for the Ultimate level which simply increases the damage of each projectile proportionately.
- Thus, it is a good idea to leave the main weapon's Ultimate level as the last upgrade to fully ult the ship.
- How upgrades change the main weapon varies for each ship.
- The way the main weapon changes for each ship will not be discussed in this guide as it is not important, since this guide assumes you have fully upgraded (to 6-6-6) a ship.
Additional Main Weapon Details can be found in Tier List (Introduction).
Ship Main Weapon vs Invader Affinity
There are 3 different affinities of Invaders: Unprotected , Shielded and Armored .
- All ship main weapons and damage dealt through Auras and Zens deal normal damage to Unprotected Invaders. Only ships with High Impact weapons can deal bonus critical damage to Unprotected Invaders.
- There is a 25% chance of dealing critical damage.
- Each projectile or laser that hits the Invaders is subjected to this probability,
- This explains why many High Impact rapid firing main weapons appear to crit all their shots.
- Each crit does 1.5 times damage of the normal main weapon damage.
- On average, this means a ≈12% DPS bonus from High Impact weapons.
- Shielded Invaders have a blue outline around them which is their shield.
- While the shield is up, they are unable to be harmed.
- This means being unable to pop off any turrets while the shield is up.
- Invader Shields account for ≈40% of their total health.
- Therefore, Shielded Invaders have overall, ≈25% more health than Unprotected Invaders.
- Once their shield is down, they act like Unprotected Invaders and High Impact weapons can deal critical damage on them.
- Ships with Shield Breaker main weapons deal 150% more damage to shields, or 2.5 times the damage of other weapon affinities.
- Because shields only account for ≈40% of their health, the overall effectiveness of Shield Breaker ships is ≈30% more than Armor Piercing weapons.
- If any Invader stripped of its shield is not damaged for 4s, it will regenerate its shield back to full health.
- Any damage done to its hull is retained.
- While the shield is up, they are unable to be harmed.
- Only Armor Piercing main weapons always deal full 100% damage to Armored Invaders (discount apexes).
- All other kinds of damage, which includes High Impact main weapons, Shield Breaker weapons, and damage dealt through Auras and Zens (even if it's by a ship with an Armor Piercing main weapon), are reduced by 30%.
- This excludes apexes, as some apexes clearly state the Aura or Zen is Armor Piercing and thus will always deal the full 100% damage to Armored Invaders)
- However, if you deal any form of damage to the cockpits of Armored Invaders, you bypass this armor damage reduction and deal the full 100% damage.
- You can even deal critical damage with a High Impact weapon if you aim it at the cockpit of Armored Invaders.
- All other kinds of damage, which includes High Impact main weapons, Shield Breaker weapons, and damage dealt through Auras and Zens (even if it's by a ship with an Armor Piercing main weapon), are reduced by 30%.
The table below shows the penalty in the average time to kill an Invader for using a mismatched main weapon affinity, taking the matching weapon affinity as the base. All base cases are underlined below. The table also includes Auras / Zens , which have no affinity (discounting apexes) and thus suffer a penalty in all cases.
- For Armored Invaders, it is assumed that all damage are not dealt to the cockpit of Armored Invaders at any point of time.
Weapon | Unprotected | Shielded | Armored |
---|---|---|---|
High Impact | 0.0% | 25.2% | 42.9% |
Shield Breaker | 12.5% | 0.0% | 42.9% |
Armor Piercing | 12.5% | 33.8% | 0.0% |
Aura / Zen | 12.5% | 33.8% | 42.9% |
It can be concluded that Armored Invaders are the most resistant. It can also be said that it is not essential to have a good ship that has a High Impact weapon since the penalty is much less than that of Shielded and Armored Invaders.